Intro to AR/VR/MR/XR: Technologies, Applications & Issues | Week 4
XR Strategy Quiz
Course link: https://www.coursera.org/learn/intro-augmented-virtual-mixed-extended-reality-technologies-applications-issues
These are answers for intro to ar/vr/mr/xr week 4
1. What are key considerations when shaping your XR strategy for a new project? Choose all that apply.
Knowledge and roles required in the team
Target user groups of the project
Marketing of the project
Equipment needed for the project
2. What things should you know when starting your new XR project? Choose all that apply.
The likeliness of XR technology to help solve the problem targeted by the project
What technologies and tools are available to facilitate the project’s implementation
What trends and key issues in XR are likely to have an impact on the project
3. Which of the following is potentially the most effective when brainstorming new XR projects with stakeholders?
Seminars
Demos
Workshops
Design jams
4. What are effective ways of growing the knowledge of XR technology in your team?
Equipping one member of the team who can then be an evangelist
Forming a community of practice with regular events involving XR technology
Starting a reading group dedicated to having conversations about XR
These are answers for intro to ar/vr/mr/xr week 4
5. Which of the following is not a good idea when purchasing new XR equipment for your team?
Buying the same device in bulk
Trying out the latest device before you buy it
Comparing technical specifications to equipment you already have
6. When hiring for an XR developer position, which of the following would be the minimum required experience?
Experience with 3D programming or game development
Experience with web or mobile application development
Experience with XR application development
These are answers for intro to ar/vr/mr/xr week 4
7. When hiring for an XR design position, which of the following would be the preferred experience?
Experience with graphic design
Experience with 3D modeling
Experience with game or interaction design
8. When assessing XR projects/initiatives, what are good indicators for success? Choose all that apply.
Revenue generated by any existing XR technology in the space
Likeliness of the problem to benefit from the use of XR technology
Experience the team has with XR technology
9. Reflecting on the XR strategy panel, what was a major theme that emerged from the panelist discussions?
That it is challenging to provide access to XR technology
That it is difficult to come up with new projects that could benefit from XR technology
That there is a lack of interest in XR technology
10. Considering everything covered in this course, which of the following are key take-aways?
It helps to separate XR concepts from technologies
The main issue is that we have not found the killer app yet
Working with XR technology is easy and safe
There are social and ethical concerns with XR technology that could hinder adoption
There are key trends in XR that could mitigate current technical limitations
There is confusion about XR terminology
More in this line: https://progies.in/answers/summer-training-2022/intro-to-ar-vr-mr-xr-technologies-applications-issues
These are answers for intro to ar/vr/mr/xr week 4