Design & Implementation of Human-Computer Interfaces Week 1 Nptel Answers

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Design and Implementation of Human-Computer Interfaces Week 1 Answers
Design and Implementation of Human-Computer Interfaces Week 1 Answers

Design and Implementation of Human-Computer Interfaces Week 1 Answers (July-Dec 2025)

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Question 1. While we talk about the evaluation phases of the computer, _______ is called the modern age of computers.
a) 1985 onwards
b) 1998 onwards
c) 2007 onwards
d) 2011 onwards

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Question 2. Which among the following is NOT a generic category of users?
a) Novice
b) Super knowledgeable
c) Intermittent
d) Expert

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Question 3. In the Spiral Model, why is the second quadrant crucial for interactive software development?
a) It defines the UI layout
b) It finalizes the system architecture
c) It identifies and mitigates usability risks via prototyping
d) It handles testing and deployment

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Question 4. What does the term ‘utility’ refer to in the context of usability?
a) Speed of task completion
b) Visual appeal of the design
c) Functional support for user needs
d) Frequency of feature updates

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Question 5. Which one of the following is NOT a computer?
a) Desktop
b) Digital Pedometer
c) Smartphone
d) None of the above

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Question 6. Interactive software development is _______ in nature.
a) sporadic
b) iterative
c) variable
d) discrete

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Question 7. Which of the following is NOT one of the five quality components of usability proposed by Jacob Nielsen?
a) Learnability
b) Efficiency
c) Satisfaction
d) Memorization

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Question 8. Which of the following is NOT a characteristic of the Waterfall model?
a) Feasibility study
b) Learnability study
c) System integration and testing
d) Maintenance

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Question 9. ‘Identify objectives’ and ‘customer evaluation and planning’ is in the ______ and ______ quadrant of the spiral model respectively.
a) First, Fourth
b) Second, Third
c) Third, Fourth
d) Fourth, Second

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Question 10. Which design approach focuses on what a programmer finds interesting to build?
a) System-Centered Design
b) User-Centered Design
c) Utility-Based Design
d) Participatory Design

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